It took me at least three sittings across several days to get through this, partially because I started it right as the holidays descended and partially because I found it relentlessly dull.
... Read More
The synopsis makes it sound like Oshii's
Tron: all the characters in the film play a video game called Avalon. A small group has been investigating deeper levels of Avalon and who's behind its creation. We're not told that all of society is centered around Avalon, but I guess we can assume so, since every character we meet plays it and supposedly you can make a lot of money just by being good at it.
A few minutes in, the sepia palette and stoic lead made me think it might be more like a Soviet post-apocalypse film with hints of
Ghost in the Shell (the writer of which wrote
Avalon). You'd hope that it borrows the philosophy and existential dread from the first part with the aesthetics of the second part, but what you get is the meh of both worlds: a female main character, Ash, with a black bob wig who's too cool to speak much or make expressions and the fellow lifeless characters she meets along the way, who don't so much lead her down a rabbit hole as they drop key phrases like "Nine Sisters" or "ghost girl" which she types into a computer terminal before eventually encountering these things for herself simply because she was introduced to new people up the chain of command.
A lot of the static shots made me think of anime in which the creators are trying to get as much screentime as possible out of a single shot, adding as little new animations as possible, which obviously you don't need in a live-action film but can give it an interesting rhythm and dimension if done right. Personally, I think this just dragged the film down and attempted to induce meaning into insignificant things like Ash turning her head or loading her gun.
The last act does have some life to it, with one or two interesting visuals including a choir whose presence strongly suggests Ash has ascended to some kind of enlightenment or real world beyond the world existing as a mere casing around the video game she plays. This is an interesting premise but it relies on the viewer's familiarity with things like
The Matrix to infer why Ash's world is the way it is and what happens when she escapes it. It doesn't bother doing any of the things that, to me, are most fun about these types of cyberpunk stories: Avalon is a dreary war simulator rather than being a stimulating alternate reality, there is no world-building, it gives Ash very few connections to either the real or "real" world to create moral or emotional conflict, and we get no sense of what living in Ash's world is even like, because the entire film is spent either just over Ash's shoulder while she lights a cigarette or feeds her dog, or with her when she asks someone about Avalon.
Clearly Oshii and Ito wanted to tell a story about transcendence here and its (incredibly subtle, at at all even vaguely elaborated on) interesting twist is that maybe transcendence isn't a good or pleasant thing. I usually love thinking about themes like this. But I do need to feel something about the transcending character and what she's transcending to care. I had a similar shrug in response to the same themes in
Ghost in the Shell, which I suspect is beloved namely because of how its aesthetics, and this movie is essentially
Ghost in the Shell without the aesthetics.
I do think this is worth rewatching and I suspect I either misremembered or missed a lot of it, but I'm not especially motivated to spend another 107 minutes of my life on what feels like a pale rehash of better cyberpunk stories.
... Read Less